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This can be overriden, allowing the game to use system memory for graphics (VRAM) by ticking the "Unlimited video memory" option in the graphics menu.
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Pathfinding optimisation on the Campaign Map.įix for "Level of Detail" distances scaling incorrectly when the "Field of View" is changed which reduces the chance of the "Intelligent Zoom" key, causing "zombie like” low quality textures on unit faces in battles.Ī new warning message has been added to loading screen to inform the player when graphics memory is running low, and the game is downgrading the players graphics settings. Further improvements planned for subsequent patches. Improved AI recruitment decisions in Campaign modes.
TOTAL WAR ROME 2 CLIENT STATE PATCH
The patch is no doubt an attempt to fix the game and bring it up to a much better state.Ĭampaign AI round time improvements (greatest effect during early game).Ī new "Limited" option has been added to the "Show AI Player Moves" settings in Single Player an Multiplayer Campaign modes, this enables the player to see all movement of enemy factions, all movement within the players regions, and all movement within sea that the player has ports in during the AI turns. Total War: Rome 2 has been given its second major patch by The Creative Assembly, bringing over a hundred fixes and optimizations to the game, which was released in a relatively buggy-though not unplayable-state that saw an anonymous developer admitting to the game's flaws in a post that claimed the game was rushed out the door.Ī cursory glance at the game's Metacritic reviews reveals much of the problems with the game, which include frequent crashes, long load times, and various graphical errors.